Change Log v1.12
Iridium » Devlog
Update 10 (v1.12) - 30-10-21
- Fixed: Spawning on an enemy causing the player physics to apply to much force.
- Optimise: Math range and other applicable checks optimisations.
- Added: Critical systems on assemblies are now highlighted.
- Fixed: Orbs flight path jumped every 5 seconds or so (now smooth)
- Fixed: Orb count available was half the correct value.
- Updated: The gap between each orb has been doubled, they were to close together previously.
- Fixed: Save games need flushing as they were being detected incorrectly (Since easy mode).
- Fixed: Shop save state display was wrong.
Update 09 (v1.11) - 8-10-21
- Fixed: Overload firing after re-spawn if charged at the point of death.
- Fixed: Music volume being ignored at the start of a level / re-spawn
- Fixed: Overload graphics glitch when firing a non fully charged overlaid.
- Fixed: TMX arrays only defaulting first element to NULL rather than the entire array.
Update YR1 (v1.10) - 16-08-21
- Added: Menu system now supports mouse control
- Updated: 2D shader to support light maps not that they are used in Iridium yet
- Added: UI fade out as the player approaches it
Update 07 (v1.08) - 10-07-21
- Fixed: TMX loader to remove a hard codded value of 64. This was making it impossible to resize tile-set textures for the Nintendo Switch version.
- Fixed: border-less and full screen startup options were reversed (GUI only).
- Added: An easy mode has been added which does not add in the medium and hard specific enemy paths as well as degrading the enemy accuracy and the amount / frequency that they fire at.
Update 06 (v1.07) - 18-05-21
- Fixed: border-less window mode now works. This can help compatibility and overall performance on some systems.
- Fixed: NME cannot shoot though own shields on Level 2:2
Update 05 (v1.06) - 10-12-20
- Updated: TMX loader
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Iridium
A frantic new 2d shoot em up with huge levels and truly massive enemy ships.
Status | Released |
Author | Nebula-Design |
Genre | Shooter, Action |
Tags | 2D, Arcade, nebula-design, Retro, Sci-fi, Shoot 'Em Up, shump, Singleplayer |
More posts
- Iridium updateNov 02, 2020
- Final version released!Aug 24, 2020
- Imminent releaseAug 21, 2020
- NEW demo releasedApr 19, 2020
- So closeJan 09, 2019
- Latest WIP videoOct 09, 2018
- Much more polished gravity crash of medium enemy shipsJul 06, 2018
- New medium to large enemy shipsJun 18, 2018
- WIP - Mult part enemy shipsJun 17, 2018
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