Change Log v1.12


Update 10 (v1.12) - 30-10-21

  • Fixed:    Spawning on an enemy causing the player physics to apply to much force.
  • Optimise: Math range and other applicable checks optimisations.
  • Added:    Critical systems on assemblies are now highlighted.
  • Fixed:    Orbs flight path jumped every 5 seconds or so (now smooth)
  • Fixed:    Orb count available was half the correct value.
  • Updated:  The gap between each orb has been doubled, they were to close together previously.
  • Fixed:    Save games need flushing as they were being detected incorrectly (Since easy mode).
  • Fixed:    Shop save state display was wrong.


Update 09 (v1.11) - 8-10-21

  • Fixed: Overload firing after re-spawn if charged at the point of death.
  • Fixed: Music volume being ignored at the start of a level / re-spawn
  • Fixed: Overload graphics glitch when firing a non fully charged overlaid.
  • Fixed: TMX arrays only defaulting first element to NULL rather than the entire array.


Update YR1 (v1.10) - 16-08-21

  • Added:   Menu system now supports mouse control
  • Updated: 2D shader to support light maps not that they are used in Iridium yet
  • Added:   UI fade out as the player approaches it


Update 07 (v1.08) - 10-07-21

  • Fixed: TMX loader to remove a hard codded value of 64.  This was making it impossible to resize tile-set textures for the Nintendo Switch version.
  • Fixed: border-less and full screen startup options were reversed (GUI only).
  • Added: An easy mode has been added which does not add in the medium and hard specific enemy paths as well as degrading the enemy accuracy and the amount / frequency that they fire at.


Update 06 (v1.07) - 18-05-21

  • Fixed: border-less window mode now works. This can help compatibility and overall performance on some systems.
  • Fixed: NME cannot shoot though own shields on Level 2:2


Update 05 (v1.06) - 10-12-20

  • Updated: TMX loader

Get Iridium

Buy Now$6.00 USD or more

Leave a comment

Log in with itch.io to leave a comment.